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sternstaubkind

21 Audio Reviews

12 w/ Responses

solid song. nice feel to it. i only think ou should turn down the peak of the kick drum and add more punch (mids and tail) to it, and maybe use some more mid-centered synths (in terms of frequency range) for the drop to fill it more, feequency wise. also, tey adding some cymbals. they'd add even more flow :D

EruptionMusic responds:

thank youuu<3

i really like this. i used to work with garageband too, before i switched over to fl studio.
i don't think garageband is bad, it's just the limitations it forces on you. e.g. no means of compression, EQing or editing ASDR envelopes manually. which are the only things i'd criticise for this song, but since these weren't applied due to the software's limitations, it won't change mybratung of this work. nice job!

JessieYun responds:

Hello dreamless,

Thank you very much for the comment. Glad you liked the track!

solid song with good structure. if you want to improve this, i'll leave some critique in the following:
- try making the drums tighter, especially the kick. maybe apply a transient processor to help accentuate the peak rather than the tail
- the compression is very harsh. try turning down the preamp and make the compression ratio a bit gentler
- the crash or fx at 2:00 is a little too loud. probably also because of the compression
- the tone at 2:45 does not fit at all. pitch it a little to match the key of the song
- work on the transitions when changing tension (is also linked to the compression)

Astedroid responds:

Jokes on you, that time me didn't know a fuck about how to fix stuff lol

Your composition needs some improvements overall:
- turn down the e-piano and the synths
- put some more bass on the main kick-ish(?) sound, but don't overdo it
- use subtle effects for transitioning to the next changes in the song
- turn down the overall volume of the mix and/or look at your master limiter
- to make the explosion effect near the end hit better, like i said, look at the your overall dynamics of the song (-> limiter on master track)

but i have to say that
- once the song builds up a bit, i like the overall installment quite much
- the harmony and everything fits
- the choice of instruments is good
- hec, you even included voice samples.

good job for your first published thing.

i like this so much :D

just try to get the fx samples in a but better audio quality, the mix xlipping and like i said, try not to cut the reverb off :3

if you need some electronic music or similar some time, contact me (or listen through my profile) :3
i'm grateful to accept requests, even for free, just as a way of getting into requested music in general.

iamsteve responds:

Thanks again, dreamlesss! Appreciate the feedback as always. I will check out your material and let you know if I need anything for future projects. PM me for anything.

nice song :3

for the future, you should try getting away from presets, at least modding them in such a way so you can't directly hear they are the "chip" arp from harmor or the basic sound of the dx12 :D
also, you shouldnt slam a limiter on the master track, inbstead, watch some videos on how to master corretly.
for the samples, i recommend you would get more samplepacks online (a few gigabytes should be enough) in order to find the perfect kick/snare/clap etc for your song. or you can layer and edit them.

ZhackM responds:

Thank you so much, I know I'm a beginner but I will try to do my best. And thanks for the advices.

lilly scarlett @sternstaubkind

Age 24, Female

game dev student

colone game lab

germany

Joined on 12/26/16

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